Battle
Phase 1: Far Range Battle – Deal Damage – move to next section (this phase is skipped in ground battles)
Phase 2: Mid Range Battle – Deal Damage – move to next section
Phase 3: Close Range Battle – Deal Damage – After this phase the units stay in close combat
Phase 4 (optional): Retreat (attacker or defender)
Phase 5 (optional): Landing on Planet
Battle
Phase 1: Far Range Battle – Deal Damage – move to next section (this phase is skipped in ground battles)
Phase 2: Mid Range Battle – Deal Damage – move to next section
Phase 3: Close Range Battle – Deal Damage – After this phase the units stay in close combat
Phase 4 (optional): Retreat (attacker or defender)
Phase 5 (optional): Landing on Planet

How to fight
How to fight: You roll dices for every involved unit. Look at the unit card to see how many dices per unit you roll (weapons). For Example, the fighter unit has one close range weapon, so you roll one dice for this unit. If two fighter units are involved you roll two dices and so on…
Close range weapons are infective on far range, so you need to roll a “5” or “6” to actually land a hit. This mechanic affects all weapon types and conflict ranges (See table below).

Example Battle

How to fight
How to fight: You roll dices for every involved unit. Look at the unit card to see how many dices per unit you roll (weapons). For Example, the fighter unit has one close range weapon, so you roll one dice for this unit. If two fighter units are involved you roll two dices and so on…
Close range weapons are infective on far range, so you need to roll a “5” or “6” to actually land a hit. This mechanic affects all weapon types and conflict ranges (See table below).